Rahz Head Sketch (2025)
This was a head sculpt project I did recently sculpted in ZBrush and hand painted in Substance Painter. My main focus for this was anatomy, skin tone, and hair shape. I used the same curve brush for the hair and eyebrows, which I placed individually. I used Photoshop to make the alphas for the hair brushes and curve meshes. UVs, material development, and rendering was done in Maya.