Digital 2d Work

A concept sheet breaking down the energy cores giving a set of characters I designed their "wraith" abilities.

Xaliar: Truthkeeper MTG card illustration

Xaliar: Truthkeeper- priest and mouthpiece for the god of sun and fortune. The headpiece I designed based off of an adjusted form of a bishop hat to draw a connection to Xaliar's religious background.

A concept sheet complete with muscle and skeletal diagrams breaking down the anatomy of a large, bug inspired demon. I designed skeletal anatomy rather than an exoskeleton due to size; an exoskeleton at this size would inhibit movement.

Cielo Geraci- player character for my game concept, City of No Sun. Players must train agility and sneak abilities to glean information and steal resources for the rebellion. The locket once stolen from Cielo contains the only remaining photos of his family and the address of a foreigner who may aid your cause. You must keep an eye out and recover it at upper class events.

The environment design for the demonic pit in the Centralia mines. I designed the forms of the arches and stretched filaments to feel as though the demonic forms were "growing" on the shaft rather than being built.

Concept Illustration of Velderahn, Beast of Ancients
Sketches and Process Work

Fantasy Architecture

Helm of Blindness. A dark warrior was once cursed by the helm for striking a man while his back is turned. Forevermore he will go into battle blind.

I envisioned what firearms may look like in the world of Blizzard's Diablo 3. The top weapon reflects the angelic side of the conflict while the lower gun draws from the demonic and creaturesque side of the game.

Environment Concept to pair with the design for Cielo above. I envisioned a layered city with the upper class living at the top in the sunlight and the poor living in darkness at the bottom- hence the name CIty of No Sun

Photobashed process work for the Xaliar illustration

Concept sketches for Xaliar

An apocalypse arises with the sea level. 2 hour sketch imagining how cities would be built on platforms to stay dry.

Steampunk sea props

The central tower in City of No Sun: town hall at the top levels and law enforcement at the bottom

Logo design for City of No Sun

Futuristic fashion

Throne Room sketch for an early 3D project

Sketch iterations of the Wraith design from the concept sheet above

Early Design of Velderahn. I scrapped the spear points due to feasibility of movement with them.

Early process sketches of Velderahn